Classic
An empty grid, your own best score, and a snake that gets faster the longer you last.
What it does
Classic is the game everyone already knows. Swipe to steer, eat the fruit, do not hit a wall or your own tail. There is no level, no objective and no end — only how far you get.
How it works
- PLAY → CLASSIC.
- Swipe anywhere on the panel to steer. There is no on-screen pad; the whole screen is the control.
- Every fruit adds a segment and ten points.
- Every fifth fruit, the snake speeds up — 220ms per step at the start, down to a floor of 90ms. The floor exists so it stays playable rather than becoming a reflex test.
- Your best score is kept on the device and shown on the menu.
The perfect game
If the snake fills every cell on the board there is nowhere left to put a fruit. That is a win, not a death, and it says so — the board is 12 × 16, so it takes 189 fruit.
Second chances
Die close to your best and you are offered one revive per run. See Second Chance.
Known limits
- Scores are per-device. There is no leaderboard and no account.
- Turning is buffered two moves deep and validated when each step happens, not when you swipe — so a fast double-swipe cannot fold the snake back into its own neck.